At Summer Game Fest, I got to play (and get schooled by) the man who turned Cloud, Sephiroth, Aerith, Terra, Yuna and others into Magic cards. David Lumb is a senior reporter covering mobile and ...
While many a Magic: The Gathering player have found themselves exhausted by the sheer rapidity with which the game continues to release new products, head designer Mark Rosewater says that the ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
With each collaborative expansion for Magic: The Gathering, the game gets new and interesting cards from third-party universes that bring new gameplay opportunities on the backs of new cards. They ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. "The fact that the Universes Beyond sets are doing well says there's ...
Sarah has been an editor and contributor for Game Rant since 2015. After meeting her first Chocobo, she never looked back. Sarah majored in game design in college and utilizes that knowledge to ...
Magic: The Gathering is having an even bigger moment than usual this year, thanks to a lot of attention around its splashy crossovers and its rapid rollout of sets. But with that attention, there’s ...
As I sit across from Gavin Verhey, principal Magic: The Gathering game designer and set design lead for Final Fantasy, I'm daunted by the task of playing someone who literally oversaw the development ...